Vítor Godeiro

I am a Undergraduate student in Computer Science at Department of Informatics and Applied Mathematics in the Federal University at Rio Grande do Norte. Currently, I am working at IMAGINA Research Lab, under the supervision of Prof. Bruno Motta de Carvalho.

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Research

I'm interested in geometry processing, computer graphics, computer vision, machine learning, image processing, computational photography and human-computer interaction.

Chronic Wound Tissue Classification using Convolutional Networks and Color Space Reduction
Vítor Godeiro, José F. Silva Neto, Bruno Motta de Carvalho, Julianny Barreto Ferraz, Bruno Santana da Silva, Renata Antonaci Gama
MLSP, 2018

We proposed a method for segmenting and classifying chronic ulcers into three types of tissues. Our method consists of a step for reducing the noise, followed by the watershed based segmentation of the ulcer, color space reduction on the CIELab space and tissue classification using the U-Net.

Projects
prl

Vector Graphics Rendering
Vítor Godeiro, 2018


Vector Graphics Rendering developed in LUA at 2D Computer Graphics summer course at IMPA. This render is able to draw quadratic and cubic Bézier curves, transparency, linear and radial gradients, supersampling and acceleration datastructures.

prl

Driver Drowsiness Detection
Vítor Godeiro, 2017


This is a project implementing Computer Vision techniques to detect drowsiness of a driver and emit sound and luminous alert. This code can detect your eyes, mouth, head tilt and alert when the user is drowsy or sleeping.

prl

Maze
Vítor Godeiro, Leno Pereira, 2015


This is a game of maze. The maze generation is randomizes using disjoint sets, the exit path is found by backtracking. In this game it is possible to play against an artificial intelligence, the difficulty of artificial intelligence is based on the coefficient of intelligence, which influences the time to make a decision, the ability to make the right decision and the remembrance of the already exploited cells.

prl

GPU-FPGA
Vítor Godeiro, Samuel Natã, 2015


This project implement the GPU in FPGA Altera DE0 Board. The GPU should use a framebuffer with resolution capability 90x90 pixels. The project draws Lines and Circles.


Erdös = 4

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